CareerPlug's positions
• Positionsare simply the titles, which represent the expected reach (team, department, company, etc) each employee is expected to have at CareerPlug.These are critical to ensure consistent and therefore fair pay (each position should have a small salaray range in which everyone is paid within)• Assignmentsare a collection of responsibilities needed for CareerPlug teams. What outcomes and impacts your teammates can expect from you• Abilitiesare the tools we value/recognize at CareerPlug. They are the tools you need to complete those role responsiblities... HOW you do it• Valuesare the aspirations we strive for at CareerPlug
More details about positionsOurGruuv::Expect is built on the aspiration of equal pay for the same job.
Which is why we encourage companies to do away with arbitrary and unavoidably biased raises.
The better way is to have multiple levels within a single title and tie tight compensation ranges to these levels.
For instance, let's imagine that you have a growth framework where juniors are 1.*, mids are 2.*, seniors are 3.*, etc.
A 3.2 and a 3.3 within the domain of engineering would have the title of Senior Software Engineer. However, they would be paid differently becuase they've reached a different sub-level within the journey of being a senior.
This style of growth framework promotes actionable feedback based on the abilities CareerPlug values.
- More opportunity for recognition (and promotion)
... and less ambiguity, burnout, and questioning "what do I have to do to be promoted/recognized"- More fairness and consistency.
Possible because the system is designed to base recognized growth on a predefined and agreed-upon system of cumulative achievement (fair for specialists and generalists alike).
... and less chance of bias or stress related to ensuring an equitable system for compensation-impacting recognition- More conversations about the things that matter (growth, performance, and the impact each teammate is having on each other and the mission)
... and fewer "who likes whom" or "who is the best raise/compensation negotiator" gamesUnstated expectations are resentments waiting to happen.
Therefore, OG strives forClear Expectationswhich leads to great habits, which leads to the team flow state, which leads to theCareerPlug Gruuv!
Basecamp would be here, but there are no objects underneath, so hiding it
CareerPlug would be here, but there are no objects underneath, so hiding it
Brand would be here, but there are no objects underneath, so hiding it
Discovery / Shaping would be here, but there are no objects underneath, so hiding it
Escalations would be here, but there are no objects underneath, so hiding it
Leadership would be here, but there are no objects underneath, so hiding it
Product Operations would be here, but there are no objects underneath, so hiding it
Quality would be here, but there are no objects underneath, so hiding it
Driver Reach would be here, but there are no objects underneath, so hiding it
Lessonly would be here, but there are no objects underneath, so hiding it
Lessonly Ideal Team Player would be here, but there are no objects underneath, so hiding it
Medium would be here, but there are no objects underneath, so hiding it
Olio would be here, but there are no objects underneath, so hiding it
Rent The Runway would be here, but there are no objects underneath, so hiding it
Software Engineering would be here, but there are no objects underneath, so hiding it
Songkick would be here, but there are no objects underneath, so hiding it
Spotify would be here, but there are no objects underneath, so hiding it
Springbuk would be here, but there are no objects underneath, so hiding it